About Me


Background

Hi! My name is Nicolas but I prefer to be called Nico. I started my educational journey as a music student, playing the guitar in upper secondary school in southern Sweden. After moving to Stockholm I worked for a couple of years before switching to Astronomy, earning a BSc in Astronomy at Stockholm University. This is where I cultivated my love for programming.

After hearing that The Game Assembly was starting a branch in Stockholm, I signed up as fast as I could, and now I can't wait to start my career as a Game Programmer!

Game Programming Experience

Having soon graduated from The Game Assembly, I have worked in many areas of game development for small projects. What interests me the most right now is Render, Audio and UI programming, but I have also authored gameplay systems such as the ability system for a Diablo-like RPG we made and the game object components constituting most of the gameplay logic in a top-down 2D puzzle adventure project.

Feel free to check out an in depth rundown of some of the projects I've worked on in the Game Projects tab, as well as the Highlights section, where I detail certain features of the 3D engine we built that I'm especially happy with!

Working With Me

I am self-motivated and curious, always eager to learn the finer details of how something works. When I problem solve, I always go about it in an analytical, careful fashion. This stems from my science background, where I discovered what it means to truly understand something, and the joy of exploration in general.

To me, the most important part of being a team player is empathy and openness, and I think this approach is key in my ability to cooperate with others. I own my mistakes and take every opportunity I can to learn from others.

Thank you for reading! I hope we get the opportunity to change the games industry for the better together.